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Virtual Classroom Market Overview by Deployment Type (On-Cloud and On-Premises), By Component (Solution, Hardware and Services), By End User (Academic and Corporate), and By Geography – Opportunities & Forecast, 2019-2025

Virtual classroom is an educational technology which provide online learning environment. Virtual classroom can be schedule or access from anywhere. It can be web-based which can be accessed through portal or software based which having downloadable executable files. Most of the virtual classroom are web-based which is two-way interaction made in real-time and audio-visuals are extensively used. Virtual classroom provide synchronous communication, where student and teacher are logged in at same time in virtual learning environment and also provide asynchronous communication such as chat box, message board, etc.

Major factors which are driving the growth of virtual classroom market during the forecast period are increase acceptance of Augmented reality (AR) and Virtual reality (VR) and Internet of Things (IoT) for corporate training and development and in education industry and increasing demand of personalised learning experience. In addition, technological advancement and innovation in AR/VR technology and rising demand for the use of connected devices in the virtual classroom also propelling the growth of virtual classroom. Moreover, high adoption of virtual classroom techniques in developing countries also driving the growth of virtual classroom market. However, lack of resources and infrastructure are the retrain in the growth of virtual classroom market.

Various notable players operating in the market, include Google LLC, Microsoft Corporation, IBM Corporation, Cisco Systems Inc., Blackboard Inc., Saba Software, Dell, Oracle Corporation, Samsung Electronics Co. Ltd., Wiz IQ and among others.

The Virtual Classroom Market has been segmented on the basis of deployment mode, component, end user and key geographies. Based on deployment mode, the market is segmented into cloud software and on-premise software. Based on component, the market is segmented into solutions, hardware and services. Based on end users, the market is segmented into academic institutes, higher education and corporates.

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The research report “Virtual Classroom Market” provides in-depth analysis of virtual classroom market based on deployment mode, component type, end user and major geographies for the forecast period from 2018 to 2025. The report also highlights the major market drivers propelling the growth as well as challenges faced by market participants. The research report provides market size and forecast for the virtual classroom market. In addition, the report also analyses the competitive landscape, major players and their strategies in 2018. The competitive landscape section of the report captures and highlights the recent developments in the market.

Key questions answered in this research report:
1- At what pace is virtual classroom market growing? What will be the growth trend in the future?
2- What are the key drivers and restraints in the current market? What will be the impact of drivers and restraints in the future?
3- What are the regional revenue and forecast breakdowns? Which are the major regional revenue pockets for growth in the virtual classroom market?
4- What are the various application areas and how they are poised to grow?

Market Segmentation
By deployment Mode
• Cloud Software
• On-Premise Software

By Component
• Solutions
? Content Management
? Device Management
? Data Analytics
? Security
? Unified Communication & Management

  • Hardware
    ? Mobile Computing Device
    ? Whiteboard
    ? VR Devices
    ? Cameras
    ? Display & Projector
  • Services
    ? Training & Consulting
    ? Support & Maintenance
    ? Others

By End User
• Academic Institute
• Corporates

By Geography
• North America
As a part of the customization
? Deployment Mode
? By Component
? By End User
? US
? Canada
? Mexico

  • Europe
    As a part of the customization
    ? By Component
    ? By Application
    ? By End User
    ? UK
    ? Germany
    ? Spain
    ? Rest of Europe

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  • Asia-Pacific
    As a part of the customization
    ? By Deployment Mode
    ? By Component
    ? By End User
    ? China
    ? Australia
    ? India
    ? Rest of APAC
  • ROW
    As a part of the customization
    ? By Deployment Mode
    ? By Component
    ? By End User
    ? Brazil
    ? South Africa
    ? GCC countries
    ? Rest of world (remaining countries of the LAMEA region)

Leading market players
• Google LLC
• Microsoft Corporation
• IBM Corporation
• Cisco Systems Inc.
• Blackboard Inc.
• Saba Software
• Dell
• Oracle Corporation
• Samsung Electronics Co., Ltd.
• Wiz IQ

*Other prominent players in the market which can be profiled as a part of customization:
• BigBlueButton
• Barco NV
• Edvance360
• Electa Communication Ltd.
•  BrainCert Inc.
• SkyPrep Inc.

For Additional Insights Click to Access Complete Report – https://www.gmiresearch.com/report/virtual-classroom-market/

About GMI Research

GMI Research is a market research and consulting firm which provides research-based solutions to business executives and investment professionals so that they can make right business & investment decisions faster based on real facts. We help business leaders through independent fact-based insight, ensuring their business achieve success by beating the competition.

GMI Research leverages its industry expertise and experience to identify the industry trends, big opportunities and potential growth areas across industries. Our Syndicated reports provide actionable insights and covers industry trends, market drivers & restraints, macroeconomics factors, market estimates & forecasts, competitive landscape etc. which helps our clients to strengthen its market position by deploying specific strategies and actions that will lead to higher growth. 

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